# MOVSLDUP

# Move Packed Single-FP Low and Duplicate

Opcode Mnemonic Description
F3 0F 12 /r MOVSLDUP xmm1, xmm2/m128 Move 128 bits representing packed SP data elements from xmm2/m128 to xmm1 register and duplicate low.

# Description

The linear address corresponds to the address of the least-significant byte of the referenced memory data. When a memory address is indicated, the 16 bytes of data at memory location m128 are loaded and the single-precision elements in positions 0 and 2 are duplicated. When the register-register form of this operation is used, the same operation is performed but with data coming from the 128-bit source register.

# Operation

if(source == m128) {
	//load instruction
	xmm1[0..31] = m128[0..31];
	xmm1[32..63] = m128[0..31]
	xmm1[64..95] = m128[64..95];
	xmm1[96..127] = m128[64..95];
}
else {
	//move instruction
	xmm1[0..31] = xmm2[0..31];
	xmm1[32..63] = xmm2[0..31];
	xmm1[64..95] = xmm2[64..95];
	xmm1[96..127] = xmm2[64..95];
}

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

# Exceptions

General protection exception if not aligned on 16-byte boundary, regardless of segment.

# Numeric Exceptions

None.

# Protected Mode Exceptions

#GP(0) For an illegal memory operand effective address in the CS, DS, ES, FS or GS segments.
#GP(0) For an illegal memory operand effective address in the CS, DS, ES, FS or GS segments.
#SS(0) For an illegal address in the SS segment.
#PF(fault-code) For a page fault.
#NM If TS bit in CR0 is set.

# Real-Address Mode Exceptions

#GP(0) If any part of the operand would lie outside of the effective address space from 0 to 0FFFFH.
#GP(0) If any part of the operand would lie outside of the effective address space from 0 to 0FFFFH.
#NM If TS bit in CR0 is set.

# Virtual-8086 Mode Exceptions

#GP(0) If any part of the operand would lie outside of the effective address space from 0 to 0FFFFH.
#GP(0) If any part of the operand would lie outside of the effective address space from 0 to 0FFFFH.
#NM If TS bit in CR0 is set.
#UD If CR0.EM = 1. If CR4.OSFXSR(bit 9) = 0. If CPUID.SSE3(ECX bit 0) = 0.
Instruction Latency Throughput Execution Unit
CPUID 0F3n 0F3n 0F3n
MOVSLDUP xmm1, xmm2 6 2 FP_MOVE