# FSUB/FSUBP/FISUB
# Subtract
Opcode | Mnemonic | Description |
---|---|---|
D8 /4 | FSUB m32fp | Subtract m32fp from ST(0) and store result in ST(0). |
DC /4 | FSUB m64fp | Subtract m64fp from ST(0) and store result in ST(0). |
D8 E0+i | FSUB ST(0), ST(i) | Subtract ST(i) from ST(0) and store result in ST(0). |
DC E8+i | FSUB ST(i), ST(0) | Subtract ST(0) from ST(i) and store result in ST(i). |
DE E8+i | FSUBP ST(i), ST(0) | Subtract ST(0) from ST(i), store result in ST(i), and pop register stack. |
DE E9 | FSUBP | Subtract ST(0) from ST(1), store result in ST(1), and pop register stack. |
DA /4 | FISUB m32int | Subtract m32int from ST(0) and store result in ST(0). |
DE /4 | FISUB m16int | Subtract m16int from ST(0) and store result in ST(0). |
# Description
Subtracts the source operand from the destination operand and stores the difference in the destination location. The destination operand is always an FPU data register; the source operand can be a register or a memory location. Source operands in memory can be in single-precision or double-precision floating-point format or in word or doubleword integer format.
The no-operand version of the instruction subtracts the contents of the ST(0) register from the ST(1) register and stores the result in ST(1). The one-operand version subtracts the contents of a memory location (either a floating-point or an integer value) from the contents of the ST(0) register and stores the result in ST(0). The two-operand version, subtracts the contents of the ST(0) register from the ST(i) register or vice versa.
The FSUBP instructions perform the additional operation of popping the FPU register stack following the subtraction. To pop the register stack, the processor marks the ST(0) register as empty and increments the stack pointer (TOP) by 1. The no-operand version of the floating-point subtract instructions always results in the register stack being popped. In some assemblers, the mnemonic for this instruction is FSUB rather than FSUBP.
The FISUB instructions convert an integer source operand to double extended-precision floating-point format before performing the subtraction.
The following table shows the results obtained when subtracting various classes of numbers from one another, assuming that neither overflow nor underflow occurs. Here, the Source value is subtracted from the Destination value (Destination - Source = result).
When the difference between two operands of like sign is 0, the result is +0, except for the round toward -infinite mode, in which case the result is -0. This instruction also guarantees that +0 - (-0) = +0, and that -0 - (+0) = -0. When the source operand is an integer 0, it is treated as a +0.
When one operand is infinite, the result is infinite of the expected sign. If both operands are infinite of the same sign, an invalid-operation exception is generated.
# Operation
if(Instruction == FISUB) Destination = Destination - ConvertToExtendedDouble(Source);
else Destination = Destination - Source; //source operand is floating-point value
if(Instruction == FSUBP) PopRegisterStack();
2
3
4
5
# FPU flags affected
C1 Set to 0 if stack underflow occurred. Set if result was rounded up; cleared otherwise. C0, C2, C3 Undefined.
# Floating-Point Exceptions
# Protected Mode Exceptions
# Real-Address Mode Exceptions
# Virtual-8086 Mode Exceptions
Instruction | Latency | Throughput | Execution Unit |
---|---|---|---|
CPUID | 0F3n/0F2n | 0F3n/0F2n | 0F2n |
FSUB | 6/5 | 1/1 | FP_ADD |